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[Update] 1.44.0 Maintenance Update Notice

Date
2025/11/26
Below is the information on the scheduled maintenance update for 1.44.0

Maintenance Duration

Maintenance Duration
TIME ZONE
UTC+0
START TIME
2025-11-27 AM 00:00
END TIME
2025-11-27 AM 03:00
Applied Server : All servers
Game connection is unavailable during maintenance.
Duration may vary based on progress of work, either being shortened or extended.

Update Highlights

[Armament Box] will be added.
Collect armaments to enhance the abilities of your Warriors and troops.
Armament Scrolls can be obtained from [Skyscraper], [Honor Shop], [Cloud Tower Pass], and more.
The season reset method of [Cloud Tower] has been partially modified.
The Season Pass rewards of [Cloud Tower] have been partially modified.
You can now change the already selected Potential in [Potential].
'Free Relic Reset Cost' has been added to [Monthly Premium Pass].
When a new Warrior is released, the abilities of For Trial Warriors will be improved.
The World Legion Battle and Hall of Fame will resume on the Yuzhou server.

Balance Change

Stun, Silence
Decrease natural energy recharge by 50%.
→Decrease natural energy recharge by 25%.
The following Relics’s abilities will be adjusted as below:
[First Heaven Sword]
Before:
Damage and Lifesteal increases by 40% for striking Killer Skills to 2 or less targets
When your HP is 50% or less, grants Ignore Damage and 30% ATK increase for 9s (twice per battle)
After:
Damage and Lifesteal increases by 40% for striking Killer Skills to 2 or less targets
When your HP is 50% or less, grants Ignore Damage and 35% ATK increase for 10s (twice per battle)
[Ceremonial Bow]
Before:
During a normal attack, perform an extra attack to the second closest target within range (Range: 1.5x Normal Attack range, cannot be activated under Taunt or Confusion)
After:
During normal attacks, perform an extra attack to the second closest target in range.
Range: Normal Attack range x1.5 (cannot be activated under Confusion)
Increase normal attack damage by 50%
[Emperor's Death Scripture]
Before:
For every 5 normal attacks, stuns the target for 3 seconds if you have a trait advantage.
Increases Lifesteal and Accuracy rate by 80% when attacking an enemy under crowd control.
After:
For every 5 normal attacks, stuns the target for 3 seconds if you have a trait advantage.
Increases Lifesteal and Accuracy rate by 80% when attacking an enemy under crowd control.
For every 5 normal attacks, deals extra damage equal to 120% of ATK. (240% of ATK if you have a trait advantage.)
[Exquisite Gold]
Before:
Every 12s, gives all allies except yourself 100% Evasion for 3s. Every time an ally Evades, your Healing Rate increases by 20%, stacking up to 100%.
After:
Every 12s, gives all allies except yourself 100% Evasion for 3s.
Every time an ally Evades, your Healing Rate increases by 20%, stacking up to 5 times.
When HP is 60% or below, continuously restores HP by 2% of Max HP every second (up to 30 times).
[Garuda]
Before:
Karma increases based on actions. Uses the Karma if maxed, increasing Wrath by 1.
When Wrath is 1 or more, normal attacks will attack the target and 2 nearby enemies by 180% of ATK for 3 times, and increase your Magic Penetration by 20% for 7s.
After:
Karma increases based on actions. Uses the Karma if maxed, increasing Wrath by 1.
When Wrath is 1 or more, normal attacks will attack the target and 2 nearby enemies by 165% of ATK for 3 times, and increase your Magic Penetration by 20% for 7s.
[Celestial Steed]
Before:
Allows Evasion of skill damage (Applies 50% of Evasion, excluding damage over time).
On Evasion, attacks the attacker with 160% of ATK that ignores DEF. (Cooldown: 0.4s ÷ ASPD Rate)
After:
Allows Evasion of skill damage (Applies 90% of Evasion, excluding damage over time).
On Evasion, attacks the attacker with 125% of ATK that ignores DEF. (Cooldown: 0.4s ÷ ASPD Rate)
[Four Perils : Taotie]
Before:
If 3 beneficial effects or more, inflicts Devour for 15s to self (cooldown 15s)
Devour – Cannot use assist skill. Ignores 50% of target's DEF, increases ASPD by 200%, each hit reduces target's beneficial effects and relic effects duration by 0.3s
After:
If 1 or more beneficial effects, ignores 60% of the target’s DEF.
If 2 or more, increases ASPD by 250% for 9s (cooldown 9s).
If 3 or more, normal attacks deal extra damage equal to 140% of ATK and reduce the duration of the target’s beneficial effects and relic effects by 2s.

Bug fixes

An issue where a Warrior did not use their Killer Skill despite being Immune to Silence has been fixed.
Other minor bug fixes.