Below is the information on the scheduled maintenance update for 1.44.0
Maintenance Duration
•
Maintenance Duration
TIME ZONE | UTC+0 |
START TIME | 2025-11-27 AM 00:00 |
END TIME | 2025-11-27 AM 03:00 |
•
Applied Server : All servers
•
Game connection is unavailable during maintenance.
•
Duration may vary based on progress of work, either being shortened or extended.
Update Highlights
•
[Armament Box] will be added.
Collect armaments to enhance the abilities of your Warriors and troops.
Armament Scrolls can be obtained from [Skyscraper], [Honor Shop], [Cloud Tower Pass], and more.
•
The season reset method of [Cloud Tower] has been partially modified.
•
The Season Pass rewards of [Cloud Tower] have been partially modified.
•
You can now change the already selected Potential in [Potential].
•
'Free Relic Reset Cost' has been added to [Monthly Premium Pass].
•
When a new Warrior is released, the abilities of For Trial Warriors will be improved.
•
The World Legion Battle and Hall of Fame will resume on the Yuzhou server.
Balance Change
•
Stun, Silence
Decrease natural energy recharge by 50%.
→Decrease natural energy recharge by 25%.
•
The following Relics’s abilities will be adjusted as below:
[First Heaven Sword]
Before:
Damage and Lifesteal increases by 40% for striking Killer Skills to 2 or less targets
When your HP is 50% or less, grants Ignore Damage and 30% ATK increase for 9s (twice per battle)
After:
Damage and Lifesteal increases by 40% for striking Killer Skills to 2 or less targets
When your HP is 50% or less, grants Ignore Damage and 35% ATK increase for 10s (twice per battle)
[Ceremonial Bow]
Before:
During a normal attack, perform an extra attack to the second closest target within range (Range: 1.5x Normal Attack range, cannot be activated under Taunt or Confusion)
After:
During normal attacks, perform an extra attack to the second closest target in range.
Range: Normal Attack range x1.5 (cannot be activated under Confusion)
Increase normal attack damage by 50%
[Emperor's Death Scripture]
Before:
For every 5 normal attacks, stuns the target for 3 seconds if you have a trait advantage.
Increases Lifesteal and Accuracy rate by 80% when attacking an enemy under crowd control.
After:
For every 5 normal attacks, stuns the target for 3 seconds if you have a trait advantage.
Increases Lifesteal and Accuracy rate by 80% when attacking an enemy under crowd control.
For every 5 normal attacks, deals extra damage equal to 120% of ATK. (240% of ATK if you have a trait advantage.)
[Exquisite Gold]
Before:
Every 12s, gives all allies except yourself 100% Evasion for 3s. Every time an ally Evades, your Healing Rate increases by 20%, stacking up to 100%.
After:
Every 12s, gives all allies except yourself 100% Evasion for 3s.
Every time an ally Evades, your Healing Rate increases by 20%, stacking up to 5 times.
When HP is 60% or below, continuously restores HP by 2% of Max HP every second (up to 30 times).
[Garuda]
Before:
Karma increases based on actions. Uses the Karma if maxed, increasing Wrath by 1.
When Wrath is 1 or more, normal attacks will attack the target and 2 nearby enemies by 180% of ATK for 3 times, and increase your Magic Penetration by 20% for 7s.
After:
Karma increases based on actions. Uses the Karma if maxed, increasing Wrath by 1.
When Wrath is 1 or more, normal attacks will attack the target and 2 nearby enemies by 165% of ATK for 3 times, and increase your Magic Penetration by 20% for 7s.
[Celestial Steed]
Before:
Allows Evasion of skill damage (Applies 50% of Evasion, excluding damage over time).
On Evasion, attacks the attacker with 160% of ATK that ignores DEF. (Cooldown: 0.4s ÷ ASPD Rate)
After:
Allows Evasion of skill damage (Applies 90% of Evasion, excluding damage over time).
On Evasion, attacks the attacker with 125% of ATK that ignores DEF. (Cooldown: 0.4s ÷ ASPD Rate)
[Four Perils : Taotie]
Before:
If 3 beneficial effects or more, inflicts Devour for 15s to self (cooldown 15s)
Devour – Cannot use assist skill. Ignores 50% of target's DEF, increases ASPD by 200%, each hit reduces target's beneficial effects and relic effects duration by 0.3s
After:
If 1 or more beneficial effects, ignores 60% of the target’s DEF.
If 2 or more, increases ASPD by 250% for 9s (cooldown 9s).
If 3 or more, normal attacks deal extra damage equal to 140% of ATK and reduce the duration of the target’s beneficial effects and relic effects by 2s.
Bug fixes
•
An issue where a Warrior did not use their Killer Skill despite being Immune to Silence has been fixed.
•
Other minor bug fixes.